Sunday, 8 June 2008

Essay: Minimalism in Design

Today people love the mp3 player made by Apple company, the IPod. It is actually not so different in functionality than other types of mp3 players on the market. So why is the IPod so popular? I believe that it is because of its design which expresses simplicity. It is simple but has enough detail to attract people. Minimal design is a growing design trend all over the world and definitely the trend of this century. For examples, the IPod in product design, architectural works of international success of architects such as Tadao Ando, John Powson and Claudio Silverstrin. Giorgio Armani, Calvin Klein, Issey Miyake, Yohji Yamamoto emerged in the field of fashion by simplifying clothing garments and in the case of the oriental designers introduced geometric shapes and a linearity that appeared to negate the body itself (Franco Bertony,10) . So what does it mean by simplicity in design? Does it mean the design which is just simple looking or the design without any unnecessary decoration? When people decide whether a design is simple or not they do not know exactly how to judge it. It is hard to recognize this style in design; the design contains a simple feeling that is not boring and should be interesting without complication. In this essay I will research what is simplicity in terms of design and why people have begun to love minimal design. Trends in design are always changing through its history. I will find out how and why minimalism has emerged in design today and what trends from the past has influenced it. Also I will investigate the reason why people have begun to love simple design and what if it contributes any meaning to the overall design.

Firstly I researched design history to find out when and how minimalism in design has occurred. Artists and designers in nineteenth century prefer the extravagant decoration in design which is why that Art Nouveau was the trend in this period. Art Nouveau means the new art”. The artists and designers of this time created it because they thought that the aesthetics in design from the fine detail and craft had disappeared after mass production occurred. For this reason Art Nouveau designers used an organic form such as a plant to add beauty into their design. William Morris, was a famous art nouveau artist in nineteenth century. He opposed industrial mass production and thought aesthetic and social problems were inseparable. He claimed that the answer to these problems lay in a reform of commercial art that was to return to the spirit of the Middle ages when art and production were connected to one another. Artists fashioned goods that were both useful and beautiful(Thomas Hauffe, 41). His ideas have strongly influenced modern design. Designer and artists from art nouveau concentrated more on creating an organic form than making a function, therefore the form of design became decorated and complicated. There was no standardisation in design and the designs strongly expressed the individuality of its designer.

Modernism in the design appeared in twentieth century. The German Werkbund was established by a group of artists, architects, businessman, and public figures. The goal of Werkbund was to enable industrial work by the cooperation of art, industry, and handcrafts (Thomas Hauffe, 60). They agreed with that the industrial mass production is essential and inseparable to the world. It was opposite to the art nouveau style in nineteenth century. Therefore, they tried to make standardisation in designs which would act as rules for designing products. They also were trying to work out how industrialism and aesthetics of design could work together. While I researched the twentieth century design history I could find many evidences such as constructivism, De Still and Bauhaus showing that artists and designer began to have a positive attitude to the industrialisation in this period. The artistic aim for the constructivism was to just get the product with the technical principle and it was affected to the De Still group. The artists of De still thought pure abstraction and strict geometrical arrangement provided the true formal aesthetic for a modern technical and industrial society (Thomas Hauffe, 70). Bauhaus was a design school in Dessau, Germany which operated from 1919 to1933. It was founded by Walter Gropius who was a member of Werkbund (Thomas Hauffe, 74). The basic education of Bauhaus was to offer an equal education in artistic and handcraft skills. However, after Bauhaus recognizing industrialism, the prime aspect was changed to educate students to become a designer who can design products for the industrial mass production. The Bauhaus design became the centre of modernism and functionalism and it has still influenced industrial design today. During the period from Werkbund to Bauhaus, design has been stripped down and simplified because of consideration of industrialism. There was no more organic forms like in the Art Nouveau style.

In 1920s new style emerged in France which is named Art Deco.

The main feature of this style is the combination of modernism and decoration (Thomas Hauffe, 88). Although Art Deco came out from the concept of Art Nouveau, Art Deco style had a geometric form and repeated pattern rather than using an organic form. Art Deco brought the decoration style back to the world again and applied it into the modern design.

In middle of 1950s Pop Art came into the world. Pop Art is one of the major art movements of the twentieth century. It was characterised by themes and techniques drawn from popular mass culture, such as advertising and comic books (Wikipedia). Pop art is like pop music, it targeted a broad audience. Artists and designers began to make their work popular in culture.

In 1960s Minimalism emerged into design and visual art. The works of minimal art was stripped down to its most fundamental features, reductive aspect of Modernism, and was a reaction against abstract expressionism. In addition, the work of De Still artists is a major source of references for this kind of work. It was a bridge to postmodern art practice. Since the Art Deco period, I believe that design has changed to be more aesthetic from too much of an industrial feeling. Designers tried to design a mass production product with beauty which attracted people with simple and elegant looking product. I believe that it was the start of the minimal design style. As I mentioned, Minimalism did not suddenly emerged in design and art. Art Nouveau design was over complicated and decorated because Art Nouveau artist worked on it against the industrial mass production so its design was more like an individual work. Art Nouveau disappeared when they designers recognised that the mass production was becoming essential to the world. The group of Werkbund, Bauhaus and De Still emerged in twentieth century and was the start of the modernism in design history. The artists of those groups were in favour of mass production to the world; therefore they tried to combine aesthetic and industrialism together. It was one of the reasons why that designs had to be simplified, because it was not possible to mass produce an organic form. Decoration in Art nouveau was too exaggerated but decoration was still needed in design. Art Deco brought the decoration back to the design. Art Deco artists combined decoration into the modern design style and they created decoration with geometric form rather than organic form. The decoration in design has developed and refined to more simple details. The quality of a design has risen up by this simplified decoration. In my research of design history from nineteenth century to twentieth century, design has been changed to a simple style from the decorative style. It is because of the historical environment influenced in the art and design field. The decorative organic design emerged in order to oppose mass production and then it became simpler because of the mass production which was becoming essential of the world. Furthermore, Werkbund set the design standardisation of products. It means the designer started to design their work with considering of the mass of people. By the occurrence of Pop art in 1950s, I can definitely say that designers have designed for the people and that design is involved in all our lives. People think that a design is a part of their life so they have a right and responsibility to judge which design style they like or do not like. As I mentioned in the first paragraph, minimalistic design is the design trend of today. It was one of existing design styles among many other design styles and it has been chosen by people to be the trend. People have wanted it so it is still involved in their lives. It emerged in 1960s and is still in favour today.

I believe that the IPod design is the representative work of the current minimal design. There are some features showing that the IPod design is minimalistic. The IPod is designed to look simple and easy to use. It is a rectangle with rounded corners. The click-wheel is the central input device. When the first model of it was created in 2001, it was a lot smaller and slimmer than the other mp3 players. From then till 2008 the size of the IPod is getting smaller and smaller all the time. This makes certain activities easier. For example, jogging with an IPod nano is much easier than with a first generation IPod. Apple keep trying to reduce the size of the device for its users, smaller size of the device keeps it looking simple. I think the click-wheel in the centre of device is the strongest feature to express simplicity in the design. This simple circular wheel contains all function keys such as play, pause, rewind, forward, volume and menu. It was a good choice to contain the function keys in just one circular button. However if these functions are placed in individual buttons then the overall design would be complicated and a lot more difficult to use. Another detail is that IPod models have multiple colours in each model, but it is a single colour. The most popular colour of the IPod are both white and black. These single colours are very elegant and also emphasis its simple feeling of the design. Small size, simple control button and elegant single colour are the features that make it looks simple and fresh. The simple design of the IPod is so that the users find it easy to operate which is the reason why people loves the IPod.

This simple design of mp3 player became a trend of the world. In April 9, 2007, Apple announced that the 100 millionth iPod has been sold, making the iPod the fastest selling music player in history. The first iPod was sold five and a half years ago in November 2001. Since then, Apple has introduced more than 10 new iPod models, including five generations of iPod, two generations of iPod mini, two generation of iPod nano and two generations of iPod shuffle (Apple Homepage). The sales of IPods is not the only evidence to show that it is the current trend of the world. I mentioned that the design of the IPod is the main reason is the trend of the world. There are already many products, furniture and interior design which are inspired by the IPod design. Also because of the popularity of the IPod, people started to invent other things where Ipods can be used. These designs still show the minimal design from the simple and sleek forms. For examples, Nicole Martinelli designed a coffee table inspired from the IPod which is located in the lobby of Milan’s Nhow design hotel (Fresh Home). It looks as good exactly like the IPod and just as good because of the simplicity of the design

.

ipod coffeetable

Also there is some other furniture inspired from the IPod. These are actually designed for the IPod and its users. The Cushy Speaker Console features modular set-up so you can arrange the lounge to fit in your space. The sleek consoles come outfitted with stereo-quality speakers and subwoofers. One console has audio controls and an iPod-friendly jack beneath a sliding panel (Shiny Shiny)

.

Furniture Inspired by Ipod

Furthermore there is a vase that looks like an IPod. It is designed to look simple and easy to use. It is a rectangle with rounded corners. A beautiful vase for a modern home (Fresh Home). The simple colours and straight edges of the form contribute to its minimalistic style.


Vase that Looks Like Ipod.

Even world famous fashion designers like Gucci and Louis Vuitton have started to design an IPod case and pocket. The IPod is now considered as a fashion item from its huge popularity. This simple design of IPod has strongly impacted on many different design fields, it is unbelievable that the design of this small device have changed a lot of things in our culture.

“The idea of simplicity is a recurring idea shared by many cultures, all of them looking for a way of life free from the dead weight of an excess of possession. Minimal living has always offered a sense of existence, rather than distracted by trivial. Clearly simplicity has dimensions to it that go beyond the purely aesthetic. It can be seen as the reflection of some innate, inner quality, or the pursuit of philosophical or literary insight into the nature of harmony, reason and truth. Simplicity has a moral dimension, implying selflessness and unworldliness” (Franco Bertoni, 25 to 26). People like the minimal design style. They like things simple, pure and something natural like an IPod. In my opinion, the minimal design became a worldwide trend because it is elegant from the simple and user friendly design which has become familiar to people everywhere. It is an icon of simple design. If the design is complicated then people would be interested in it at first sight but the next time they would recognise that it is hard to read so it would be a product easy to be tired of.

Most of the minimal designs have a simple and geometric form, so it is not too difficult to understand the design at a first look. This feature makes the minimal design to be regarded as an intimate object. Familiar form is suitable enough to attract diverse ages, levels and kinds of people. Minimal design is simple but still has enough information and detail to function. It has a strong message inside of it and expresses everything on the face like a TV advertisement. I think that a TV advertisement is a good example to explain about the minimal design. They do not speak too much about what they want to introduce, they usually compress all information in one image or slogan. The popular Nike’s slogan ‘Just do it’ contains a message of a challenge and courage in a sports. They do not explain all but this simple slogan is way stronger and more understandable.

In conclusion, minimal design has developed through other design trends in history. The organic form of the design has stripped down because of the industrial mass production. The artists and designers tried to find out the aesthetic within the industrialism. The main feature of minimal design is its simplicity, the design express fundamentally only what it need to speak out, so it become easy to read and familiar to the people. I have found that minimalist design is the popular design style today and the current trend of the world. Minimalism has been attracting a large number of people because it is simple, strong and intimate and will continue to be in vogue as design has shifted towards user friendly design so that people can easily understand products and objects from its simplicity.


Bibliography

Thomas Hauffe, Design a Concise History. Laurence King Publishing, 1998

Erik Sherman, Business and technology for publication as Newsweek, us News and

Technology Review

Franco Bertoni, Minimalist Design. Biekhauser Publishing, 2004

Wikipedia, <http://en.wikipedia.org/wiki/Main_Page>

Apple Homepage,

Fresh Home, < http://freshome.com/tag/ipod/>

Shiny Shiny, <>

Thursday, 29 May 2008

Class Readings: User designer

A central objective of participatory design is to reduce the distance between designers and users, and so one interpretation of what happens is that we, through the characteristics of the process, change the people who might be 'users' to also become 'designers'. Although people active in the domain one is designing for certainly possess knowledge about that domain, their ideas about future use is just as much a prediction as anyone else's. Another interpretation is that could suggest an opening, namely that this is an attempt to pass on certain questions about use to the 'user', be it that it is done by bringing people into the design process rather than by leaving them open for future users to answer.

Class Reading: Social dimensions of wearable computers

Technical origin-wearable computers are , to a great extent, the product of two broad conceptual and technical development; ubiquitous computing and embedded computing.
The combination of ubiquitous and embedded computing gives rise to what nowadays is customarily called pervasive computing. Wearable computers translate the vision of connectedness and empowerment in to the sphere pf the human body.
A wearable computer is defined as a 'fully functional, self - powered, self contained computer that is worn on the body. Nowadays, the ultimate goal of the wearable computer is to make them proactive,communicative and aware.

Wednesday, 28 May 2008

Assignment4: Research Composition

Download the file form the linked website below.
You can download my PowerPoint file here.
The file mae is 'project3'
If they ask you to log-in the sever, just log-in with this user name and password
User name: hyugi04@gmail.com
Password: hyugi04jung
http://www.yuntaa.com/Shares/MyShares.aspx?from=sharedbyme#



Movie : Simplification

Tuesday, 27 May 2008

Essay Research: Minimalism

-Minimalism-


Minimalism, the work is stripped down to its most fundamental features. The term minimalism is used to describe a trend in design and architecture where in the subject is reduced to its necessary elements. the work of De Still artists is a major source of reference for this kind of work. De Stijl expanded the ideas that could be expressed by using basic elements such as lines and planes organized in very particular manners. Architect Ludwig Mies van der Rohe adopted the motto "Less is more" to describe his aesthetic tactic of arranging the numerous necessary components of a building to create an impression of extreme simplicity, by enlisting every element and detail to serve multiple visual and functional purposes. A similar sentiment was industrial designer Dieter Rams' motto, "Less but better", adapted from van der Rohe. The structure uses relatively simple elegant designs. The structure's beauty is also determined by playing with lighting, using the basic geometric shapes as outlines, using tasteful non-fussy bright color combinations, usually natural textures and colors, and clean and fine finishes. May use color brightness balance and contrast between surface colors to improve visual aesthetics. The structure would usually have industrial and space age style utilities (lamps, stoves, stairs, etcetera), neat and straight components (like walls or stairs) that appear to be machined with machines, flat or nearly flat roofs, pleasing negative spaces, and large windows. This and science fiction may have contributed to the late twentieth century futuristic architecture design, and modern home decor. Modern minimalist home architecture with its unnecessary internal walls removed may have led to the popularity of the open plan kitchen and living room style.


-Minimal style-



Essay Research: Art Deco

- Art Deco -

Art Deco was a popular international design movement from 1925 until 1939, affecting the decorative arts such as architectue, interior design and industrial design , as well as the visual arts such as fashion, painting the graphic arts, andfilm. This movement was, in a sense, an amalgam of many different styles and movements of the early 20th century. Art Deco was purely decorative. At the time, this style was seen as elegant, functional, and modern. The structure of art deco is based on mathematical geometric shapes. It was widely considered to be an eclectic form of elegant and stylish modernism, being influenced by a variety of sources.


- Art Deco -


Essay Research: Pop Art

Pop art is a visual artistic movement that emerged in the mid 1950s in Britain and in parallel in the late 1950s in the United States. Pop art is one of the major art movements of the twentieth century. Characterized by themes and techniques drawn from popular mass culture, such as advertising and comic books, pop art is widely interpreted as either a reaction to the then-dominant ideas of abstract expessionism or an expansion upon them. Pop art, like pop music, aimed to employ images of popular as opposed to elitist culture in art, emphasizing the banal or kitschy elements of any given culture. It has also been defined by the artists use of mechanical means of reproduction or rendering techniques that down play the expressive hand of the artist. Pop art at times targeted a broad audience, and often claimed to do so.
Much of pop art is considered very academic, as the unconventional organizational practices used often make it difficult for some to comprehend. Pop art and minimalism are considered to be the last modern art movements and thus the precursors to postmodern art, or some of the earliest examples of postmodern art themselves
-Pop art style-

Essay Research: De Still & Bau Haus

- De still -


After World War I there was a turning away from old forms and philosophies among architects and designers, just as there was among artists and writers. Many of the same abstract ideas came into play, as did ideas that incorporated the "machine" aesthetics of the new industrial age. In fact, one of the important trends of the 20th century would be the increasing parallels between - even merging of - art and design, which had been separated since the end of the renaissance.
The philosophy was based on functionalism, with a severe and doctrinaire insistence on the rectilinearity of the planes, which seem to slide across one another like sliding panels. All surface decoration except color was to be eliminated, and only pure primary hues, plus black and white were to be allowed.
De Still Style



- Bau Haus -


The Bau Haus school was established in 1919 in Dessau, Germany by a group of architects, engineers, and artists led by Walter Gropius. The ideals of this group were social and political as well as aesthetic. They sought solutions for the problems faced by the working classes in the depression years of Post World War I Germany. Their concerns included urban planning, housing, and the development of high-quality, utilitarian mass production of consumer goods.
A unique feature of their program was the melding of handicraft and industrial production methods. Crafts were thought to be the necessary first step in the training of engineers, architects and industrial designers. In this they differed from the theoreticians of the Arts and Crafts movement, who resisted the use of industrial methods and materials; yet the Bauhaus designers shared the Arts and Crafts veneration of the hand crafts. All engineering and design students took craft courses as well as painting, drawing, and theoretical studies in design and color.
The Design style of the Bau Haus group owed a great deal to the de Stijl group, some of whom joined the school as teachers. The ideal of form following function was also emphasized, emphasizing the honest and direct use of materials as the most "functional" way to design. The result was spare, rectilinear forms-- in architecture, for example, the structural components of steel, glass, concrete, and other industrial materials were to be used directly and honestly, without imitative form

Essay Research: Mass Productionism

Mass production, advantages and disadvantages

After the mass production has occurred, products could be manufactured faster and more. However the design and craftsmanship in the products had disappeared.

The economies of mass production come from several sources. The primary cause is a reduction of nonproductive effort of all types. In craft production, the craftsman must bustle about a shop, getting parts and assembling them. He must locate and use many tools many times for varying tasks. In mass production, each worker repeats one or a few related tasks that use the same tool to perform identical or near-identical operations on a stream of products. The exact tool and parts are always at hand, having been moved down the assembly line consecutively. The worker spends little or no time retrieving and/or preparing materials and tools, and so the time taken to manufacture a product using mass production is shorter than when using traditional methods.
The probability of human error and variation is also reduced, as tasks are predominantly carried out by machinery. A reduction in labour costs, as well as an increased rate of production, enables a company to produce a larger quantity of one product at a lower cost than using traditional, non-linear methods.
However, mass production is inflexible because it is difficult to alter a design or production process after a production line is implemented. Also, all products produced on one production line will be identical or very similar, and introducing variety to satisfy individual tastes is not easy. However, some variety can be achieved by applying different finishes and decorations at the end of the production line if necessary.

Monday, 26 May 2008

Essay Research: Art Nouveau

Art Nouveau

1890-1914, explores a new style in the visual arts and architecture that developed in Europe and North America at the end of the nineteenth century. The exhibition is divided into three sections: the first focuses on the 1900 World's Fair in Paris, where Art Nouveau was established as the first new decorative style of the twentieth century; the second examines the sources that influenced the style; and the third looks at its development and fruition in major cities in Europe and North America.
At its height exactly one hundred years ago, Art Nouveau was a concerted attempt to create an international style based on decoration. It was developed by a brilliant and energetic generation of artists and designers, who sought to fashion an art form appropriate to the modern age. During this extraordinary time, urban life as we now understand it was established. Old customs, habits, and artistic styles sat alongside new, combining a wide range of contradictory images and ideas. Many artists, designers, and architects were excited by new technologies and lifestyles, while others retreated into the past, embracing the spirit world, fantasy, and myth.
Art Nouveau was in many ways a response to the Industrial Revolution. Some artists welcomed technological progress and embraced the aesthetic possibilities of new materials such as cast iron. Others deplored the shoddiness of mass-produced machine-made goods and aimed to elevate the decorative arts to the level of fine art by applying the highest standards of craftsmanship and design to everyday objects. Art Nouveau designers also believed that all the arts should work in harmony to create a "total work of art," or Gesamtkunstwerk: buildings, furniture, textiles, clothes, and jewelry all conformed to the principles of Art Nouveau.


Art Neoveau Style-


Saturday, 24 May 2008

Lecture Note Summary 10

- Future technology -

Future design can be come out from the history of design.

Example of making a future design.
+ Robotics – ASIMO, Honda motor company
+Leonardo De Vinci – Flying machine circa 1495
+MIT – Robostrider
+I-Robot Inc. – Ariel
+Stanford university – SPRAWL
+SRL, pioneer of robot wars (servival research labs)
+Robotlab “jukebox” 2001 – industrial robots become DJ’s.
+Robotlab “bios” 2007 – robot wrote the bible
+Stelarc “Third hand” 1981 “Bodies are both Zombies and Cyborgs. We have never had a mind of our own and we often perform involuntarily conditioned and extremely prompted.”
+Stelark – ¼ scale ear.

In the lecture I learned that the future design is a possiblility and chellenge. Designers keep trying making a new things, it can be a new trend or dissapeared.

Lecture Note Summary 9

- Politics of the Artificial -

+ The architecture of power: The case of imperial deth

+Imperial and architectural context
- Ancient seat of empires
- Jewel in the crown and key of empire
- Indian traditions - Muyhal and indic
- British traditions- Neocalssic and indo saracenic

+Imperial and architecutral theory
- Occidentalism VS Orientalism
- The politics of design
- Design by Dikton or Democracy
- Symbolism

+Imperial and Architectural practice
- Something old, something new, something borroned, something askew?
- Sir Edwin Lutyens- the viceroy is palace
- Sir Herbert Baker - Govt Secretariat
- Monument

Lecture Note Summary 8

- Philosophy of the artificial -

+ What is design knowledge? or, true knoeledge of design?

-The precursors to modern philosophy, and epistemology, first appeared in the 1700's in a period called “the enlightenment”.
- Design is very new subject.

Thursday, 10 April 2008

Assignment 4 “Eyes which do not see: Automobile”, Le Corbusier


I have read the Le Corbusier’s writing, title of “Eyes which do not see: Automobile”
My Presentation is going to be the summary of this reading and my opinion with the research related to this topic. Le Corbusier is one of the greatest architects 20th century who strongly concentrated in the development of modern architecture. He was born in 1887 in Swiss. He decided to become an architect during his travel in Europe and after that he designed lots of influenced architecture which affected to the society and the culture, until 1956.He created ‘Modular Design’, which is the result of his researches into mathematics, architecture (the golden section), and human proportion. It is historically form the Greek architecture.

Villa Savoye, one of his famous architectural buildings. It was the culmination of many years of design, and the basis for much of Le Corbusier's later architecture. It also contains the concept of ‘Modular Design’.
‘Eye’s which do not see: Automobiles’ written by le Corbusier. He wrote about the relationship between the standardization in automobile design and the standardization in architecture.
In dictionary, the meaning of standardization is that the condition in which a standard has been successfully established
Then what is the standardization in design?
Le Corbusier mentioned..
- it is matter of logic, analysis and minute study
- It is established by experiment
- It is established on sure bases with a logic controlled by analysing and experimentation
- It is the solution to solve the problem, creating perfection.


He said the Parthenon is the standardization in the architecture. Parthenon was designed by Phidias in Acropolis in 447 BC. In my research it is the most important surviving building of Classical Greece, Its decorative sculptures are considered one of the high points of Greek art and is one of the world's greatest cultural monuments. It has been known as many architects get an architectural inspiration from this architecture. Le Corbusier mentioned that the Parthenon is the standardization in the architecture and the architecture operates according to the standard. I think the reason he choose the Parthenon as his prime example of the standardization is that Parthenon was the first architecture which was designed with the concept of modular design.

With establishment of standardization, there are lots of things to concern us such as
- a recognized type face comfortable to its function
- with a maximum output and a minimum use of meaning
- workmanship and material
- words
- forms
- color
- sound

However when once a standardization is established, competition comes at once, and violently into play. It influences the development of design from the standard. In my opinion, it happens because of the people’s desire. Establishment of the standardization means people already have a lot of experimenting on it until the standardization is established, and they try to keep developing from the standard to satisfy their desire.


The motorcar is an object with simple function which is to travel, but complicated aims such as comfort, resistance, appearance. This situation has forced big industry to standardize. All cars have the same essential arrangement but by the continued competition, the design of the motorcar is forever developing. Designers are trying to find not only perfection and harmony, but beauty as well.
I can say that history of the car has started from when people started using wheel, it is 6000years ago. The invention of car was motivated from the horse wagon. People wanted to make something to carry people without animal such as horse and cow. I’m not going to talk about the development of the technology in automobile.However I will show picture here you will see how the design of the car has been developed.

This is the world’s first car.. Mercedes-Benz 1886 it can be the standardization of auto mobile.


Styling of the car design started in 1920s`


Modernism and Mass production start ed at 1940s

1960s ~ 1970
1980s ~ 1990s
Early 21st Century
Future cars
As you can see, the design of the automobile has developed since the standardization is established and it still keeps developing. Automobile is the best example of the design competition occurring after the standardization is established.
In conclusion, standardization is the starting point of the perfection. People develop its function, harmony, and beauty to reach the perfection. I think the standardization is the essential to improve the quality of design, also the quality of our life as well.
The Standardization is the starting point of the perfection..

Wednesday, 9 April 2008

Lecture Note Summary 6

-Immaterial Practice-

Episode One-What is design?

Design as..
+ Designis not just one way of thinking.
+ Design as applied creativity.
+Design as problem solving - like a chess game, think about many way of movement and then find the best
way among them.
+ Design as learning.
+ Design as evolution- procedure ro ge a successful generation.
+ Design as social process- Nowadays it is nearly impossible that single designer proceed a complicated
design project by himself.
- Good designer is a good negotiator
+ Design as a game- Design is a chellenge.
+Design as solving wicked problems.

+10 characteristics of wicked problems
1. No definite formulation of it.
2. No stopping rule.
3. Solution to wicked problems are not true or false, but better or worse.
4. No immediate and no ultimate test of a solution.
5. Every solution to a wicked problem is a "one-shot operation" because there is no opportunity to learn by
trial and error.
6. Wicked problems do not have an eenumerable set of potential solution.
7. It is essentially unique.
8. It can be considered to be a sympton of another problem.
9. The existence of a discrepancy representing a wicked problem can be explained in numerous ways.
10. The planner has no right to be wrong.

+ Design a mastery of expertise
0. Naive
1. Novice
2. Advanced Beginner
3. Competent Designer
4. Expert
5. Master
6. Visionary - Create New things/See the World in a different way/change the standard

+How not to design?
1. Always cling to your first idea.
2. Jump into the detail immediately.
3. Wait for inspiration
4. Ignore an aspect of the problem first.
5. Ignore any tests that suggest the design might not work.
6. First design the form, then sort out how the thing sould work.
7. Be inflexible about your idea and approach.
8. Do not plan because it takes too much time.
9. Try to surprise your tutor ans client with a finished design.

Episode 2- What is form?

- Scientific Realism
The world is governed by natural laws. according to which the objects of scientific study are natural kinds
etc.
- Grilles Deleuze
He thought of reality abd what is form related to the matter of reality, science and design.
- Actual structure change in extension when divided.
Intensive structure do not change when divided in extension and change in kind when "devided by
differences in intencity.

Lecture Note Summary 5

-Embodied Interaction-

+ Definition of the Wearable Technology – Smart Fabrics
Safety
Fashion
Entertainment
High Tech Jewel
Biometrics Device
Health

+ Example: 1. “Printed Organism”, Sonali Sridhar & Monna Anraos, This jacket has a changeable texture on it.

2. “ le’charpe Communicante” Electronic shadow, Putting a
communication system into a cloth

3. Steve Mann’s “wearable computer” and “reality mediator” inventions
of the 1970s have evolved into what looks like ordinary eye glasses.
Existech’s fashionable products for e-security, e-safety and e-comfort.

4. Bendt Manbrey- Die Audio Grappe/ Audio Jacket

5. Audio Ballerinas, Putting a audio device on the ballerina uniform.

6. Audio Peacocks 2003

7. Joachin Santer : Art + Com
New Media Since 1968, the origins of Art + Com lie on a vision to
research and develop interactive media solution.
The latest project they do is Duality (2007), it is located on the park
of an artificial pond in Tokyo.

Lecture Note Summary 4

-Open Source Design and Collective Invention-

+Network- Spatial structure / Space
- Examples: Archigram plug-In City, Max Presure Area Section
Superstudio
Archizoom, No-Stop City
Open Source Software, think of open source as:
free speech, not as in free bear
- User generated Content: ex) Wikipedia.org
Intractable
Mash-up & Re- Mix
Negative Land – Video (include messages)
-Creativity in Art and Design: Collage
Ready Made (Marcel Duchamp)
(Salvador Dali)
(Francis Bacon)
Cut up pop art (William Burroughs)
(Jasper Johns)

Lecture Note Summary 3

-Design and Postmodernity-

+The Key historical date of the Postmodernity
1956: Pop Culture and the House.
1968: Innovation following the Apollo Moon Landing.
1968: Paris Student Uprising, which caused changes in university teaching and eventuallyy, in government.
The massage, autocracy not acceptable.
1969: Sottsass and the Olivetti Valentine typewriter.
1972: Pruitt-lgoe implosion, labeled the End of modernism and the beginning of Post modernism.
1984: Apple Macintosh.
1989: End of the cold war signaled by the destruction of the Berin Wall.

+ The ornament become a part of the design in this period.

+ Post Modernity is a innovation and a inventive.

Lecture Note Summary 2

-Computing & Media art-
+Multi-Media Art / New Media Digital Art / Art & Technology.
+The initial digital Media has come from the capture of motion.
+The base of digital media art is the Fantascope Projection.
+Nam Jun Paik: the world famous Video artist

Nam June Paik (July 20, 1932 – January 29, 2006) was a South Korean-born American artist, particularly noted for his video art. Paik studied music history, art history, and philosophy at the University of Tokyo, where he graduated with a dissertation on Arnold Schoenberg. He went to Germany in 1956 to continue the study of music history at the University of Munich. In Germany he met composers Karlheinz Stockhausen and John Cage, who inspired Paik to go into electronic art. Paik worked with Stockhausen in a studio for Electronic Music. He also became involved with the post neo-Dada art movement Fluxus, founded by George Maciunas.He began working with modified television sets in 1963 and bought his first video camera in 1965, returning to Japan to conduct experiments with electromagnets and color television alongside electronic engineer Shuya Abe. He was known for using rapid cuts and fast motion in his videos. He also claimed to have coined the term "information superhighway" in a paper written in 1974.He will be remembered as a founding father of video art and will continue to influence the younger generation of artists."Art is just fraud. You just have to do something nobody else has done before", he famously declared during an interview with a Korean newspaper, and this has now become a popular quote.He died on Sunday January 29, at his apartment in Miami, Florida, of natural causes.


The More the Better, (1988) Three channel video installation with 1,003 monitors and steel structure; color, sound; approx. 60 ft. high

Wednesday, 2 April 2008

Class Readings during the first term ( Feb ~ 11 of April)

-The Revival of Handicraft-

It is written by William Morris.
It is his discuusion about the handicraft in producing products.
When the mass production has been occured people did not prefer the handicraft, the beauty in the products has gone.
I don't think the mass production is too bad to peopel, society and out culture. We can not reject the mass production in thesedays and I can understand why he say that the handicraft is important. Is it impossible to find the beauty in mass production? is the handicraft only way to describe the beauty for the designer?


- Men, Machines, and the World about-

Norbert Wienner began working toward Cybernetics while engaged in a world war 2 research project. Cybernetic is perhaps most immediately recognized for bringing the “cyber” prefix into English usage in terms like cyborg and cyberspace. Cybernetics sought to create an overarching study of “communication and control in the animal and machine”.
He said the new industrial revolution which is taking place now consists primarily in replacing human judgement and discrimination at low levels by the discrimination of the machine.
These days, Men control the machine and the world is being made up by the machines. Does it mean machines are controlling our world even though we are operating the machine? We should be aware whether operating the machine is our option or our compulsory in order to live in a recent world. Men are the owner of the world but not machines.


- Cold War Hot House-

This text makes us to think how much design has come out from the war and how it affected to the industrial fields. Cold War Hot House, written by Beatriz Colomina, she researched on the period had focused on the impact of World War 2 on architectural discourse. In other words, the redefinition of the architect and architectural design by the war. Cold war Hothouse, meaning all of the new forms of domesticity that emerged during the period and that in many ways we still occupy today. Everything in the postwar age was domestic. The entire Cold War culture blurs the distinction between work and play, business and entertainment, appliance and toys, buiding and dollhouses. The consumer was treated as an intelligent and playfully creative decision maker. There were some changes of design in diverse field within and after the cold war, and that influence has been continued to the current society and culture.