Wednesday, 9 April 2008

Lecture Note Summary 5

-Embodied Interaction-

+ Definition of the Wearable Technology – Smart Fabrics
Safety
Fashion
Entertainment
High Tech Jewel
Biometrics Device
Health

+ Example: 1. “Printed Organism”, Sonali Sridhar & Monna Anraos, This jacket has a changeable texture on it.

2. “ le’charpe Communicante” Electronic shadow, Putting a
communication system into a cloth

3. Steve Mann’s “wearable computer” and “reality mediator” inventions
of the 1970s have evolved into what looks like ordinary eye glasses.
Existech’s fashionable products for e-security, e-safety and e-comfort.

4. Bendt Manbrey- Die Audio Grappe/ Audio Jacket

5. Audio Ballerinas, Putting a audio device on the ballerina uniform.

6. Audio Peacocks 2003

7. Joachin Santer : Art + Com
New Media Since 1968, the origins of Art + Com lie on a vision to
research and develop interactive media solution.
The latest project they do is Duality (2007), it is located on the park
of an artificial pond in Tokyo.

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